By Melissa Our SIS students are officially GPS game designers! This week was packed with activities all leading up to a presentation at the Weeksville Heritage Center where students from the School for Human Rights playtested the new game. There was lots of work to do to prepare. On the 5th day of the program, students split up into groups to work on developing characters for the game. They referred back to the history they learned at the Weeksville Heritage Center and week 1 workshops. They decided what roles to give each character and the items each character would give to the player, and began writing the characters' dialogues. At the end of the day they presented their character's dialogues, even dressing up a bit and playing the part. They each shared what worked and what needed improvement about the other groups' dialogues and provided strong feedback for their peers. On the 6th day, the students revised the rough draft of the dialogue in groups, adding more historical context and even some 1800's slang. Their creativity was put to the test! At the end of the day the students connected the Draft Riots to other modern social issues of their choosing: the Trayvon Martin case, hate crimes, and the work of Malcolm X were the three topics students were most interested in exploring. On the 7th day, they finalized their dialogues and put the last minute touches on their game. They playtested their game in the office using the quicktravel option on ARIS. Content with the results of their finalized game, they began preparing to present their game at the Weeksville Heritage Center the following day. They learned to keep in mind things such as eye contact, pace of speech, volume of speech, and body posture. They were very encouraging and supportive of each other when practicing their speeches giving feedback and constructive criticism when necessary. Finally, the big day had arrived! The students traveled to the Weeksville Heritage Center where they presented their game to middle schoolers from the School for Human Rights. They talked about the Civil War, Draft Riots, connections between that time and current day issues, and how to use ARIS. When it came time to play the game, they became leaders, helping other students easily maneuver through the game, despite the heat wave! They made some new friends and enjoyed playing the game they worked for two weeks to create. NYC Haunts was a great experience for both the students and the facilitators. Thanks in part to one of the funders on the project, TimeWarner Cable, the students were exposed to something they were not familiar with before and were able to successfully create a game that others could play and learn from. The students also became more comfortable with each other and made new friends along the way. It was an enriching experience that I could see the students wanting to do again.
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By Melissa Thanks to a generous grant from TimeWarner Cable, OLP's 2013 NYC Haunts summer camp is up and running! Middle School students from the School for International Studies came together this week to begin designing a geo-locative game set during the Civil War draft riots in the free African-American neighborhood of Weeksville in Brooklyn. We kicked off the week with a scavenger hunt in Madison Square Park to learn the fundamentals of location-based games: map reading. Students also enjoyed using the iPads to play their first geo-locative game. On the second day of camp, students were introduced to the ARIS game design platform's editor where they practiced putting characters and items on a map and creating their own basic ARIS games. They also learned about the Civil War draft riots that took place in New York City exactly 150 years ago. Each student played a character from the time of the draft riots and made decisions based on who their character was and what they had in their "inventories." On the third day, the students visited the Weeksville Heritage Center and gathered ideas for characters and locations that could be used in their ARIS game. They learned about how residents of Weeksville might have been affected by the Civil War draft riots. On the fourth day, students learned that the story in their game would be strong if it included some emotional ups and downs. They picked stories or movies they enjoyed and broke them down to see how the characters' emotions changed, then they brainstormed potential mysteries for their game, identifying characters and locations based on their visit to the Weeksville Heritage Center the day before. Each student contributed to the storyline, excited to see it all come together. Next week brings a whole new set of game design activites based on what students learned this week. It's crunch time: the final playtesting day is next Thursday!
By Joliz
After three amazing years our time at MS 391, the Angelo Patri Middle school has come to an end. We wanted to celebrate with a look back to some of the highlights over the years including; the inception of NYC Haunts, creating anti-bullying comics, developing amazing games and most of all - having fun while learning. Check out the slideshow and celebrate our incredible students from the Bronx!
By Joliz Cedeño
Without hesitation everyone involved agreed that this year's Emoti-Con! was the BEST EVER! We saw over 150 youth bring their energy and a-game as they set up the projects they worked so hard on over the course of the year. The diversity of mediums ranged from film, scratch, projects using arduino boards, geolocative gaming, robotics and so much more. Youth heard from four amazing keynote speakers including: Mike Edwards, software engineer at The Huffington Post; Ayah Bdeir, founder of littleBits.cc; Jeffrey Yohalem, lead writer of Assasin's Creed: Brotherhood; and Naveen Selvadurai, co-founder of foursquare.
Global Kids represented with three projects including the Playing for Peace Challenge, NYC Haunts, and the debut of Cut It Out a documentary made by GK Leaders at Long Island City H.S. on truancy. Taking home crowd favorite was a team from MOUSE who developed Dining Bands. These bands worn on the wrist were to aid the visually impaired while dining. They would vibrate near food to let its user know where it was and had a sensor for temperature to warn the user when their food was too hot. Overall, the day was a great success and we will have many more videos and photos to share. For now feel free to check out the gallery thus far and watch a brief reflection from two NYC Haunts youth who attended the festival. GK Leader Paoly said it best as she summed up her thoughts: I learned to make something... it doesn't have to be perfect, or ugly, or pretty... By Joliz Cedeño Curtis High School Global Kids Leaders have had a busy couple of weeks at the NYC Haunts program in collaboration with the St. George Library. At their first session youth were introduced to the program by play-testing the NYC Haunts game created by the team at the Seward Park Branch. They shared their feedback on both the game and the benefits and challenges of the ARIS system. Carli DeFillo from the Museum of the City of New York came and showcased some amazing artifacts from Staten Island as well as take the youth on a historical walking tour throughout the neighborhood. With plenty of insight from our guest visitors, NYC Haunts Curtis will soon be deciding the focus of their geolocative game!
By Juan Rubio Global Kids Youth Leaders launched the location based game they created using the platform ARIS. The game is the first on a series of games developed in collaboration with The New York Public Library and as part of the NYC Haunts program. The game which takes place in the Fordham area of the Bronx, is about a detective that must solve the mystery of a missing child. It was presented to other youth from the Fordham Library branch. The game deals with local history of the Bronx, with the author Edgar Allan Poe, and civic action around the issue of clean air. See the video for more details: |
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