By Sara Vogel
A new report out this week from the National Summer Learning Association features the work and reflections of Global Kids' two teaching fellows, Andrew Adler and Scott Neagle, who came on board as part of a partnership with NSLA this past summer. The NYC Dept. of Ed teachers became part of our team, co-facilitating and co-planning NYC Haunts and Playing for Keeps workshops in order to learn GK OLP's best practices for guiding youth through connected learning experiences -- practices they will take back to their school communities.
In the report, Adler and Neagle share their take-aways about working with youth in non-classroom environments, the new digital tools they explored, and the importance of educators taking on the role of "life-long learners." Also showcased is a video conversation with Ben, a student who took part in Playing for Keeps, who when asked what he learned about himself during the game design program, said, "that I'm good at it."
Thanks to the MacArthur Foundation for their support of this worthwhile partnership with NSLA!
iPad Games, Digital Mapping, Media Remixing: $874,000 for 12 NYC Projects Working Together to Get Teens Excited about Learning
By Joliz Cedeño
5/16/12, New York—Using smart phones to map skateboarding hotspots in New York City, learning to view media critically by remixing commercials that reinforce stereotypes about older adults, projecting multimedia projects on building facades. Welcome to learning 3.0.
Grants from Hive Digital Media Learning Fund in The New York Community Trust support NYC nonprofits working with teens to develop ways of tapping into their digital lives to encourage creativity, interests, and learning. All grantees are members of Hive Learning Network NYC and work together on projects, sharing what works—and what doesn’t—in the ever-evolving worlds of digital media and education.
For more information about the projects listed below, or to arrange a visit to see the work in action, contact Ani Hurwitz at (212) 686-0010 x224 or at firstname.lastname@example.org.
“These projects are driven by the topics, platforms, and technologies that interest youth most,” says Chris Lawrence, director of Mozilla’s Hive Learning Network NYC. “This third round of funding supports both expanded versions of existing projects as well as new initiatives that share resources, expertise, and best practices as we continue to build an innovative, collaborative network of informal learning organizations across the five boroughs.”
“The New York Community Trust’s role is not only to fund these exciting projects, but to use our knowledge about local arts and education to identify effective nonprofits developing digital media learning projects and to bring funders together to magnify impact,” says Kerry McCarthy, arts program officer at The Trust. “With the John D. and Catherine T. MacArthur and Mozilla Foundations, we are helping kids discover their interests, connect with others who share their passion, and tie it back to what they are learning in school.”
The following grants were approved in April 2012:
Bank Street College of Education, $50,000, for Civil Rights Remix, a youth-produced multimedia exhibition connecting contemporary and historic civil rights events in New York City. Partners: the Schomberg Center and People’s Production House
Bronx Museum of the Arts, $23,000, for a summer program in which teens will record audio and video interviews with residents in Joyce Kilmer Park about living and working in the Bronx.Partner: City Lore
Brooklyn Public Library, $32,000, for Brooklyn teens to develop multimedia book reviews and teach these skills to other teens at 10 library branches in Sunset Park, Crown Heights, Bushwick, and other neighborhoods. Partner: Eyebeam
City Lore, $83,000, to expand a project in which teen skateboarders record and share videos of skate culture in New York City. Daylong programs in skate parks will introduce skaters to digital mapping, video production, and other innovative ways to share their passion. Partners: Reel Works and Bank Street College of Education
Common Sense Media, $25,000, for a teen-produced activity kit that provides young people with the information, tools, and practical skills they need to consume and discuss media. Partner: WNYC’s Radio Rookies
Joan Ganz Cooney Center for Media and Research, $100,000, to develop a series of video game design workshops at Hive Learning Network member sites that also encourage youth to participate in the National STEM Video Game Competition. Partner: Global Kids
The Lamp, $50,000, for an intergenerational media literacy program covering biased media messages about seniors, in which participants respond by re-mixing video and audio clips on the topic. Partners: Museum of the Moving Image and OATS (Older Adults Technology Services)
Museum of the Moving Image, $42,000, to help teens create digital videos using the Museum’s archive of presidential campaign ads. Partner: YMCA of Greater New York
New York Public Radio/WNYC Radio Rookies, $150,000, for a program where teens learn journalism basics so they can produce print, audio, and video pieces that explain what it means to them to be Americans today. Partner: Facing History and Ourselves
Parsons the New School for Design, $7,000, to create a series of projects, quests, and games that engage and reward youth while they explore the ecology of the urban environment.
Queens Library Foundation, $38,400, to help youth who use the Far Rockaway Teen Library to look critically at the media they consume and produce their own print, digital, and broadcast news stories.Partners: the LAMP and People’s Production House
Reel Works, $50,000, to help film and science students create an online database of short science clips and make films from the Museum’s archives. Partner: American Museum of Natural History
Urban Word NYC, $150,000, for the Words on Walls project, in which teens create poems, blogs, and videos and present them at events around the City against the backdrop of their multimedia projections cast by City Lore’s POEMobile. Partners: City Lore, Bowery Arts & Science, Nuit Blanche NY/Bring to Light Festival, and Global Action Project
Wildlife Conservation Society, $48,224, to help Bronx teens learn about climate change and create online games, oral histories, and other multimedia projects on the topic. Partner: Eyebeam
World Up, $25,000, to help youth to create original music using digital recording tools.
About Hive Digital Media Learning Fund
In December 2010, The Trust joined with the John D. and Catherine T. MacArthur Foundation to create Hive Digital Media Learning Fund in The New York Community Trust to promote adolescents’ and teens’ learning anytime, anywhere through digital media. This year, funds also are provided by the Mozilla Foundation and the Joan Ganz Cooney and Beth M. Uffner funds in The Trust.
For more information, follow: @HiveLearningNYC and @SpotlightDML, and visit bit.ly/tyhvqG and explorecreateshare.org.
About The New York Community Trust
Through the generosity of New Yorkers past and present, The New York Community Trust makes grants for a range of charitable activity important to the well-being and vitality of our city. We’ve helped make donors’ charitable dreams come true since 1924. Grants made from these funds meet the changing needs of children, youth, and families; aid in community development; improve the environment; promote health; assist people with special needs; and support education, arts, and human justice. The Trust ended 2011 with assets of nearly $2 billion and made grants totaling $137 million.
By Joliz Cedeño
In a recent blog post, Henry Jenkins shared a video from a dance party event he participated in with Global Kids Leaders in Second Life back in 2006. “This is how my avatar looked when I was at MIT, partying up with the young folks at Global Kids, and looking pretty lean and spry. I joked at the time that Second Life takes 20 pounds and several decades off you.”
By Joliz Cedeño
A new article has been released discussing the programming Global Kids has led in virtual worlds. You can read the abstract and download the article below.
There is renewed interest in out-of-school programs for informal learning as a way to complement or supplement formal classrooms. Compelling evidence of learning in the context of virtual worlds is emerging, but few empirically detailed comparisons of programs based on such technologies exist. This article presents a cross-case analysis conducted on two out-of-school programs based on virtual environments involving Global Kids' “I Dig Science” situated in the virtual platform Teen Second Life and Games, Learning & Society Program’s “Casual Learning Lab” based on the massively multiplayer online game World of Warcraft. Ethnographic methods were used for data collection across both in-game and face-to-face contexts at both sites with virtual and face-to-face data collection techniques used in combination. Analysis involved a code set of eleven a priori themes based on the shared goals of each program, resulting in 44 codes total. In this paper, the authors detail contrasts between the two programs in terms of argumentation, problem-solving, information literacy, and workplace skills, highlighting differences between the two programs in terms of their contrasting “locus of intentionality” (designer versus participant) and concluding with a set of “petite generalizations” in the form of design heuristics for future virtual worlds based programs.
By Joliz Cedeño
Nonprofit Commons posted a write up of a recent visit from Global Kids. Check it out!
Barry Joseph of Global Kids recently came to visit the Nonprofit Commons to discuss the potential of gaming for social change. It has become increasingly popular in gaming to blend fantasy-based solutions with real-life social issues. And organizations like Global Kids, Gamestar Mechanic,Games for Change, and the AMD Foundation have been leading the way.
Global Kids' Online Leadership Program
Global Kids is a nonprofit educational organization for global learning and youth development. They work "to ensure that urban youth have the knowledge, skills, experiences, and values they need to succeed in school, participate effectively in the democratic process, and achieve leadership in their communities and on the global stage."
Joseph's initiative, the Online Leadership Program, integrates a "youth development approach when tackling international and public policy issues with youth media programs that build digital literacy, foster substantive online dialogues, develop resources for educators, and promote civic participation."
The Playing 4 Peace Challenge
The Online Leadership Program has been working with youth in New York City to design video games for 10 years now. This time around, they've partnered with Gamestar Mechanic and AMD to bring together the Playing 4 Peace Challenge.
"Over March and April, youth can go to Gamestar Mechanic, design your own game, and submit it," explained Joseph. "In May, one youth will win a new laptop with other cool prizes. But more importantly, scores of good games will be produced, by youth, judged by youth, for youth, on the topic of peace."
As academics, activists — and even gamers of old — harness and reinvent the power of gaming as a new medium for social change, kids will keep imagining and designing a better world for us all. For all of you awaiting the arrival of the next revolution to begin with a bang, behold! It just may begin with the sound of powering on a video game.
Online Community Coordinator
By Joliz Cedeño
Each month for the DML Central we at Global Kids annotate a list of our favorite finds from the past month in regards to digital media and learning. Below is our latest from March.
In a new report from the Berkman Center for Internet & Society at Harvard University, Youth and Digital Media: From Credibility to Information Quality, the authors set out to “map and explore what we know about the ways in which young users of age 18 and under search for information online, how they evaluate information, and how their related practices of content creation, levels of new literacies, general digital media usage, and social patterns affect these activities.” Their key findings:
By Joliz Cedeño
The MacArthur Foundation highlighted the badge system work Global Kids is developing in their recent Spotlight post. Read the excerpt below. For the full article you can visit Spotlight.
Along the lines of badge exploration, Global Kids is developing a new badge system for New York City and Chicago members of the Hive Learning Network, a group of civic and cultural institutions that encourage young people to explore their interests in virtual and physical spaces.
By Joliz Cedeño
Andrew Gardner posted a great write up on the presentation on Playing for Peace led by Barry Joseph and Global Kids Leaders Ednica and Kendell. Check out the post below!
Game nights have been bringing people together for generations, and recently BrainPOPcollaborated with our friends from YouPD to host our very own! The evening included game play, of course, and presentations from NewVisions, the MIT Education Arcade and Global Kids, to more than 50 teachers, administrators, non-profits employees. First, Scot Osterweil, Creative Director at the MIT Education Arcade, shared how play is at the root of human nature and learning, yet it’s not honored within the US educational system. He continued by describing how play is at the root of many well designed educational games including his own Lure of the Labyrinth which we played collaboratively with the entire group! Grand Theft Calculus it was not
Next Barry Joseph, Online Leadership Director at Global Kids, along with two youth leaders, Ednica and Kendell, presented on the process of designing games in their after school class, specifically “Playing for Peace” with Gamestar Mechanic. They are currently challenging young game designers to create games with social impact about the causes and effects of war around the world. Get your students involved by clicking the link above.
Next Hsing Wei from NewVisions showed off Hackasaurus from Mozilla, demonstrating how the thoughtful “x-ray goggles” tool allows students to see and remix code from various websites to make instant realtime mashups. She illustrated the ease of mixing code from the google logo and a cat, and the results were hilarious. YouPD has also created a challenge to create a lesson for your students using these tools. Click the link to share your ideas, or read about ideas from other educators. Mashups have never been so educational!
Finally we broke into small groups to play on our xbox 360 kinect, to survey the games on GameUp, and to enjoy the company of educators who are excited about the possibilities of using games in the classroom. If you’re in NYC and would like more information about future NewVisions and YouPD Blender events, check out their website, and tell ‘em BrainPOP sent ya!
See original post at BrainPOP!
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